Thursday 16 January 2014

Esmeralda

Arcane Familiar Esmeralda
Female Mephit, Air
N Small outsider (air)
Init +6; Senses darkvision 60 ft.; Perception +6


Defense


AC 22, touch 14, flat-footed 19 (+2 Dex, +1 size, +8 natural, +1 dodge)
hp 22 (3d10+3); fast healing 2
Fort +4, Ref +5, Will +6
DR 5/magic


Offense


Speed 30 ft., fly 60 ft. (perfect)
Melee 2 claws +6 (1d3+1/×2)
Special Attacks breath weapon
Spell-Like Abilities
   1/hour—blur
   1/day—gust of wind, summon


Statistics


Str 13, Dex 15, Con 12, Int 10, Wis 11, Cha 14
Base Atk +4; CMB +4; CMD 17
Feats Dodge, Improved Initiative
Skills Appraise +1, Bluff +8, Fly +18, Heal +3, Knowledge (arcana) +9, Knowledge (dungeoneering) +1, Knowledge (engineering) +1, Knowledge (geography) +1, Knowledge (history) +6, Knowledge (local) +9, Knowledge (nature) +5, Knowledge (nobility) +2, Knowledge (planes) +10, Knowledge (religion) +2, Linguistics +4, Perception +6, Sense Motive +5, Spellcraft +8, Stealth +12, Use Magic Device +13
Languages Auran, Common
SQ improved evasion
Combat Gear Potion of Cure Light Wounds, Wand of Cure Light Wounds, Wand of Faerie Fire, Wand of Ill Omen, Wand of Magic Missile, Wand of Protection from Evil, Alchemist's fire (3), Smelling salts, Tanglefoot bag; Other Gear Bandolier (4 @ 0 lbs), Masterwork tool (Use Magic Device)


Special Abilities


Blur (1/hour) (Sp) As the spell. Caster level 6th.
Breath Weapon (DC 13) (Su) Each type of mephit can unleash a particular breath weapon every 4 rounds as a standard action. The DC is Constitution-based and includes a +1 racial bonus. A cone of sand and grit that deals 1d8 slashing damage.
Damage Reduction (5/magic) You have Damage Reduction against all except Magic attacks.
Darkvision (60 feet) You can see in the dark (black and white vision only).
Fast Healing (if gusty or windy) 2 (Ex) Heal damage every round unless you are killed.
Flight (60 feet, Perfect) You can fly!
Gust of Wind (1/day) (Sp) As the spell. DC 14, caster level 6th.
Improved Evasion (Ex) No damage on successful reflex save; half on failed save.
Potion of Cure Light Wounds Add this item to create a potion of a chosen spell.
Summon (level 2, 1 mephit of the same type 25%) (1/day) (Sp) A creature with the summon ability can summon other specific creatures of its kind much as though casting a summon monster spell, but it usually has only a limited chance of success (as specified in the creature's entry). Roll d%: On a failure, no cr
Wand of Cure Light Wounds Add this item to create a wand of a chosen spell.
Wand of Faerie Fire Add this item to create a wand of a chosen spell.
Wand of Ill Omen Add this item to create a wand of a chosen spell.
Wand of Magic Missile Add this item to create a wand of a chosen spell.
Wand of Protection from Evil Add this item to create a wand of a chosen spell.

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